![]() It's also worth pointing out that having a certain number of 2x2s (or soon 1x1s!?) that need road is great for flexibility in your corners lining up with the right spacing.Ģ) While you correctly point out that every inside corner is an inefficiency(and that it's minimized by putting small buildings on the inside of the corner), i think at the same point it should be stressed that good corners always come with an opportunity as well (you briefly touch on it later - but I think the thoughts should be connected). This also allows you to account for 2LR buildings if they're in consideration from an efficiency perspective (say you're running some regular supply buildings and trying to compare a 2LR supply to a 1LR supply building to decide which to place - the 2LR building gets added size = to the short side, while the 1LR building gets half the short side). Generally this is "half the short side" as the road it's attached to should normally be on the short side, and should be shared with a building on the other side of it. Some small buildings are very good even including that and should not be discarded as such (i.e. ![]() ![]() 1) Rather than criticize small buildings as being "road-inefficient", I think it's helpful to build a "nominal road size" into the building itself when deciding on its efficiency.
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